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Master Han
Order of Endruring Marshalls
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Posted - 2007.01.17 22:04:00 -
[1]
I am sick of 2+ year old characters mining belts in high security space. I am a relatively new character and try to make ISK for skill books by mining. I think that after a certain period, the tax rate in NPC corps should go up to 20% or more. This would force players out into player corps and allow ****ed off people like me to hire Mercs to slay those belt destroying scum.
I mean they kick a player out of rookie channel after 30 days, so why not increase tax rate for players in NPC corps w/ more than 6 months of time in game.
Many other players say I should do ratting or kill missions but I would rather conserve my time spent training to the area I am interested in: industry. My buddy and me just want to set up a small trade corp and I prefer to mine for my own minerals and not have to buy them from someone using a BOT or something to clear the belts in the beginner areas.
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Master Han
Order of Endruring Marshalls
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Posted - 2007.01.17 22:16:00 -
[2]
Originally by: Humpalot
If it is macro miners you are after there are many things you can try to mess up their day. Steal their ore, blast their cans, suicide gank them, bump them out of position, perhaps get aggro on them by jetting a can of yours by the same name and move their stuff into that one and hope the macro loots it...there are lots of ideas on this.
Wont I get attacked by CONCORD for stealing from the can or get blown up by sentry guns if I try to dock?
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Master Han
Order of Endruring Marshalls
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Posted - 2007.01.17 22:31:00 -
[3]
Originally by: Tkdzzix Can theft is totally between you and the guy you stole from, concord stays out of it. Steal all the ore you want from the guys you feel are hogging your ore, hell if its a dumb macro, you may make more off stealing ore than if you were mining on your own!!
How do I tell if they are macro mining then?
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Master Han
Order of Endruring Marshalls
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Posted - 2007.01.17 23:32:00 -
[4]
I am mining in a Burst at the moment and dont really have the room for alot of ore. So when I warp back to the roid I was mining and find it gone w/ a Covetor filling up a can, makes me as a new player kinda mad. Why not limit what ships can be used in the beginner area?
I never claimed I would declare a war. First off if it is expensive as you say, it would take a lot of time to save that much ISK. And secondly I dont think my buddy would approve of it.
Why would it cost so much for a Merc corp btw? I think 50M sounds a bit steep. I should think they are making money from destroying the people they are fighting by getting modules and salvage from the destroyed ships.
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Master Han
Order of Endruring Marshalls
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Posted - 2007.01.21 05:09:00 -
[5]
Quote: Unless ther is a free package of Quafe sent home after joining a new corp, I see little incentives that can be added. Corps have a lot of toys a single player ina NPC corp can't access (POS for starter).
There are ways.
One way might be some additional corp leadership skills. These would work somewhat like the current leadership skills but would apply to those in the corp. It might be that they only apply when the CEO or Director is online, but it is something that you wouldn't have in a NPC corp.
I like this idea alot! There are fleet leadership bonuses, why not coro leadership bonuses? Mining Director: +1%/lvl to mining laser, strip miner, ice harvestor yields Assault Director: +1%/lvl to all turrect damage Defense Director: +1%/lvl to armor and shield hp Trade Director: Something to do with trade (/me still sells at even -90% of average) Industry Dirctor: -%1/lvl to build and research times
Or if not a skill, then when corporation is made, the CEO can determine a bonus for all corp members that is unchangeable.
P.S. Maybe 20% was a little high. 10% is fine. I have moved to .5 space to mine, thanks for the info!
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